//lootupdate(loot number)


switch argument0{
case 1: {//med kits
sprite_index = smedkit

}; break;
case 2: {//Coin pickups
sprite_index = scoinicon
xx = -4
}; break;
case 3: {//drills
sprite_index = sdrillicon
xx = -4
}; break;
case 4: {//DMG+
sprite_index = sdmgicon
xx = -4
}; break;
case 5: {//Evade+
sprite_index = sevadeicon
xx = -4
}; break;
case 6: {//ultimate charges
sprite_index = schr1
image_xscale =0.5
image_yscale =0.5
}; break;
case 7: {//better dmg 
sprite_index = sdmglvl2

}; break;
case 8: {//better medkit
sprite_index = smedkitlvl2

}; break;
case 9: {//better coin pick up 
sprite_index = scoinlvl2

}; break;
case 10: {//better EVADE+
sprite_index = sevadelvl2

}; break;
case 11: {//more ultimate charges
if global.class = 1{
sprite_index = sultchargelvl2
}

}; break;

}
